Posted by Stephanie Liu, YouTube APIs and Tools Team

Have you used the YouTube APIs? We'd like to hear about how it went, and get your thoughts on how it could be easier. If you have a few minutes, take our ...
Posted by Stephanie Liu, YouTube APIs and Tools Team

Have you used the YouTube APIs? We'd like to hear about how it went, and get your thoughts on how it could be easier. If you have a few minutes, take our survey.

Punch and pie for those that complete it! (Well, not really, but you will help us improve the developer resources available.)

You can, of course, always give feedback in our public discussion forum as well.

Posted by Daniel Danciu, Software Engineer

We have recently pushed a few updates to the YouTube API, so here's a quick overview of a few new features you can play with.
Posted by Daniel Danciu, Software Engineer

We have recently pushed a few updates to the YouTube API, so here's a quick overview of a few new features you can play with.

Restrict for videos that have location information

You can now restrict your search to videos that have an associated location (latitude-longitude pair). Simply add a 'location=' empty parameter to the URL of your query, whether it is search, or a query for uploads, playlists or favorites:

http://gdata.youtube.com/feeds/videos?location=

You'll notice that all results returned by the api now have a location returned in the georss:where tag:

<georss:where>
  <gml:Point>
     <gml:pos>40.44263458251953 -79.94313049316406</gml:pos>
  </gml:Point>
</georss:where>


This opens the gates for some pretty cool mashups that combine Google Maps and YouTube. (And closes out this feature request). We'll be doing some more work with geo in the future, so stay tuned.

Country request returned in the header

We now return the country the request came from in the X-GData-User-Country header of the response. For example, if you made the request from Switzerland, you'll see the following header in the response from the API server:

X-GData-User-Country: CH

This is useful in a few cases, the most common of which is an authenticated request to a user's own upload, favorites or playlists feed. The API will, in this case, return all videos in the feed, including the videos that are restricted in the country where the request was made from. Combine X-GData-User-Country with the tag to filter out these videos (for example, you can show the video's thumbnail but disable the playback).

Please note that in order to be able to view all videos of a user (including restricted or private videos), the request has to be authenticated and should not contain additional filtering parameters (like format or vq).

Don't forget that if you have your own website, you can always forward to the API (and we encourage you to do so) the country of origin or IP of origin of your requests using the restriction= parameter. This will ensure that videos are properly filtered for the location where your user is. In this case, the X-GData-User-Country response header will return the country specified in the restriction parameter.

New Standard Feed: Most Popular

There's a new standard feed out there:

http://gdata.youtube.com/feeds/api/standardfeeds/most_popular

It is different from most_viewed or top_rated in the sense that it uses a smarter algorithm to evaluate the popularity of a video. Oh, and if you're an international user, don't forget that the API supports standard feeds for all the countries YouTube does. For example, if you are interested in most popular videos in Germany, du kannst einfach:

http://gdata.youtube.com/feeds/api/standardfeeds/de/most_popular

** This is now called "Rising Videos" on the main site.

Same Authsub tokens for uploads.gdata.youtube.com and gdata.youtube.com

You can now use the same AuthSub token to query a user's inbox, to update a playlist or to upload a video, even with secure AuthSub. No need for hacks. Read more about AuthSub for YouTube in the docs.

Programmatic login token is valid for 2 weeks

We have extended the life time of the authentication token obtained via ClientLogin from 1 day to 2 weeks. This will hopefully enable a better user experience for all clients of installed applications by not forcing them to login every day.


Enjoy! If you have any questions or feedback, visit us in our developer forum.

Posted by Jochen Hartmann, YouTube APIs and Tools Team

I'd like the announce the release of the Python client library extensions for YouTube, as well as the developer's guide and ...
Posted by Jochen Hartmann, YouTube APIs and Tools Team

I'd like the announce the release of the Python client library extensions for YouTube, as well as the developer's guide and two sample applications.

The samples use the Python client library with Google App Engine to demonstrate how to perform a parametrized search query and browser-based uploads.They are improved versions of the samples that Stephanie and I built for our Code Lab at Google I/O last month.

Happy coding! As always, if you have questions or comments, share them with us in our developer forum.

Posted by Nikhil Chandhok, Product Manager - YouTube Syndication

Last March, over a lunch of fried macaroni and cheese, folks from EA and YouTube doodled about bringing the power of user-generated content to video games. After awhile, we decided that it would be cool if people could share their in-game user-generated content on YouTube as a way of demonstrating their super gaming skills, sharing accomplishments, and eventually telling more elaborate stories.
Posted by Nikhil Chandhok, Product Manager - YouTube Syndication

Last March, over a lunch of fried macaroni and cheese, folks from EA and YouTube doodled about bringing the power of user-generated content to video games. After awhile, we decided that it would be cool if people could share their in-game user-generated content on YouTube as a way of demonstrating their super gaming skills, sharing accomplishments, and eventually telling more elaborate stories.

Today, we are happy to announce that our doodles have turned into reality with the launch of EA's Spore Creature Creator with YouTube APIs built into it, allowing users to share their creativity with others. Starting today, users can download the Creature Creator, build a wacky creature, and then upload their creations directly to YouTube. We announced this back in March and needless to say, we're ecstatic that the Creature Creator is now open for business. A pretty active community on YouTube has already uploaded thousands of videos.

I've highlighted some of my favorite creature videos, all uploaded from the Creature Creator:



If you haven't tried creating your own creature, you can download the Creature Creator from the Spore website. You can even enter your creature in EA's Ultimate Spore Creature Creator Dance-off contest. More information about this contest is available on the Spore YouTube channel. You can also try out YouTube's AudioSwap feature to set your creature's dancing to music.

As the world of the web and gaming meet, we are looking for interesting ways to create new entertainment experiences. In May, we announced a similar partnership with Sony Computer Entertainment which gives PS3 game developers a simple way to incorporate video upload into their video games. We continue to explore this very new and interesting space and hope that developers will continue to use our APIs in new and exciting ways!

Posted by Stephanie Liu, YouTube APIs and Tools Team



Since our big launch back in March, we've held a few sessions here and there -- Google I/O and smaller hackathons, and it's been really fun meeting you guys in person. So we thought it was about time to have our own event here at the office in San Bruno (check out the video to see a bit of the office). This will be all YouTube APIs, all the time! The agenda is still being finalized, but we'll have "bigger picture" sessions as well as nitty gritty hacking time to get started and learn best practices. You'll have time to mingle with a diverse set of developers from different companies and the YouTube engineers and product managers.
Posted by Stephanie Liu, YouTube APIs and Tools Team



Since our big launch back in March, we've held a few sessions here and there -- Google I/O and smaller hackathons, and it's been really fun meeting you guys in person. So we thought it was about time to have our own event here at the office in San Bruno (check out the video to see a bit of the office). This will be all YouTube APIs, all the time! The agenda is still being finalized, but we'll have "bigger picture" sessions as well as nitty gritty hacking time to get started and learn best practices. You'll have time to mingle with a diverse set of developers from different companies and the YouTube engineers and product managers.

If you're interested, here are all the details:

Thursday, July 10, 2008
10:30am - 5:00pm (tentative)
YouTube HQ @ 901 Cherry Ave. San Bruno, CA 94066
Cost: Free

Reserve your spot and register here:
http://www.youtube.com/poweredbyyoutube

Already have questions, comments, or session suggestions? Let us know in the forum. Hope to see you here next month!

Posted by Kuan Yong, Product Manager

Many of us have created fun and exciting websites using the YouTube APIs, but w hy write an app that looks like everyone else's? The creative minds at ...
Posted by Kuan Yong, Product Manager

Many of us have created fun and exciting websites using the YouTube APIs, but why write an app that looks like everyone else's? The creative minds at Dipity have shown us that video sites can be much more than just a collection of video listings and embedded players. Dipity's TimeTube is a great example of how you can massage the rich video metadata that our APIs provide to transform the way people browse and interact with videos. TechCrunched on May 9, TimeTube has soared in popularity. Derek Dukes, Co-Founder of Dipity, gives us the inside scoop.

Tell us about Dipity. What's your origin story? (And favorite YouTube video).


Dipity was started by 3 friends with the mission of improving the context of information on the web and integrating text, audio, video, images and maps together on interactive timelines. We started the company in April last year after realizing we'd been independently working on similar ideas and there was starting to be the beginnings of a broader meme. Since then we've worked on the core technology, added a few new people to the mix, launched the site and rolled out an API and a couple of mash-ups.

As for my favorite YouTube video, right now it's the Chad Vader version of Chocolate Rain, but I'm sure in the next couple days I'll find something else that takes the top spot.

Tell us about TimeTube. How'd you come up with it? What's next?

We got the idea for TimeTube shortly after completing work on our own set of APIs. As you know the best way to find limitations and bugs in your APIs is to try and build something interesting and see what falls on the floor and where you run in to limitations. It started as one of our hack days which we do every other week (our version of 20% time) and once we saw how compelling the results were, we added some features and decided to release it as a formal mash-up. In terms of how successful it's been we've been pretty blown away. After it moved quickly from 'hot in tech' to the front page of Digg, we got picked up by blogs like TechCrunch, Life Hacker and were even featured on the Net@Night podcast. From there the blog-o-sphere took over and we're still getting picked up by blogs here and there. Going forward, we're looking at different enhancements and responding to user feedback so look for updates in the future.

Tell us about the implementation. How'd you do it?

We had the YouTube interaction and timeline creation done in a few hours. The backend is written in PHP using the Dipity API and the Google Data PHP client library. We perform a search query with the YouTube API, iterating over the results and creating an event on a Dipity timeline for the most relevant videos (currently capped at 50). We keep a mapping of search terms to timelines to avoid duplicates. Searches mapped to an existing timeline are refreshed if the timeline is more than 24 hours old. The Dipity API and embeddable timeline widget provide for most of the heavy lifting, while a few hundred lines of PHP, HTML, JavaScript and CSS glue it all together.

Posted by Satyajeet Salgar, Partner Technology Manager - YouTube

A little after I started at YouTube I casually asked my young niece, who seemed pretty impressed when I told her that I worked here, if she'd watch YouTube on television. She thought for a while before finally asking hesitantly, "But what would YouTube look like on TV?" I have a much better answer for her these days than I did then ...
Posted by Satyajeet Salgar, Partner Technology Manager - YouTube

A little after I started at YouTube I casually asked my young niece, who seemed pretty impressed when I told her that I worked here, if she'd watch YouTube on television. She thought for a while before finally asking hesitantly, "But what would YouTube look like on TV?" I have a much better answer for her these days than I did then!

The YouTube Syndication team is excited that our users now have a number of options to consume YouTube on their television sets. We're proud to have helped many leaders in the consumer electronics space create YouTube experiences on TV.

Getting YouTube right on TV is extremely challenging from both a design and technology perspective. Each of our partners' engineering and design teams had similar questions:

* What would users, accustomed to a simple remote control interface for their TVs, expect given their typcially much richer interaction options when surfing youtube.com?
* How could the YouTube experience be personalized for TV?
* How could the extra computing power and memory often required to make this work on their devices be added effectively?
* What were the most important YouTube features to retain, and how would they translate to a 10-feet user experience?

All these partners used the YouTube APIs to build their products. One partner's summary of their experience with the APIs: "The YouTube API was very simple, but powerful. It enabled us to develop our user interface flexibly and quickly." Music to our ears!

Here's a quick overview of some products that enable you to access YouTube from your living room...or anywhere else you may have your television(s)!


We're excited that the YouTube APIs have enabled these products and look forward to sharing information about even more products, upgrades and innovations from our partners going forward. The following may seem like a "marketing way" to say it, but it is true! We're determined to see more devices and applications "Powered by YouTube" so that our vision of "YouTube Everywhere" feels even more real to our users.

Videos from the Sony announcement in NYC:




And some photos!


Posted by Stephanie Liu, YouTube APIs and Tools Team

Last week, the team spent an exciting couple of days at Google I/O. We all had a lot of fun, gave a few sessions, met a ton of people, and had good questions and discussions with developers. The best part was hanging out at the booth, talking to people one-on-one, seeing their projects, and hearing about other cool YouTube sites that are out there. For example ...
Posted by Stephanie Liu, YouTube APIs and Tools Team

Last week, the team spent an exciting couple of days at Google I/O. We all had a lot of fun, gave a few sessions, met a ton of people, and had good questions and discussions with developers. The best part was hanging out at the booth, talking to people one-on-one, seeing their projects, and hearing about other cool YouTube sites that are out there. For example,

  • Michael Geary wrote AnnoTube, a jQuery plugin that uses the JavaScript Player API to synchronize related web pages or HTML to the video.
  • In a discussion about mobile, a developer pointed us to a QR code generator for YouTube videos. This site generates an image that, if you have the right software installed on your phone, will link you directly to the video URL if you take a picture of it on your phone.

If you're interested in the YouTube sessions, you can find the the videos and slideshere. Specifically, John's Data API overview, and Geoff's player APIs session are available.

Since the codelab (about using the APIs with App Engine) wasn't filmed, you can find all the materials below.

The code project where all the materials live:
http://code.google.com/p/hello-youtube

The wiki that goes through the exercises during the session:
http://code.google.com/p/hello-youtube/wiki/Codelab

You can check all the code out from SVN, or just download the zip files. We also posted our slides and the standalone extensions to the client library as well:
http://code.google.com/p/hello-youtube/downloads/list

We also took some videos (of course) and photos from the booth. Below is a playlist with some of us at the booth:


The album with pics from the booth and some of the sessions:


We feel like I/O was a great success, so thanks to everyone who came out to the sessions, talked to us at the booth, and shared your enthusiasm about YouTube with us. It's always great to meet you guys in person! If you couldn't make it this year, check out one of the free Google Developer Days that are being held around the world later this year.