Posted by Christine Tsai, YouTube Syndication Product Marketing Manager

Back in May, you may remember that we announced a unique partnership with the PLAYSTATION®3 (PS3 TM) team which would allow game developers to integrate direct upload to YouTube from within PS3 games. We're excited that the latest game to feature YouTube upload functionality is ...
Posted by Christine Tsai, YouTube Syndication Product Marketing Manager

Back in May, you may remember that we announced a unique partnership with the PLAYSTATION®3 (PS3TM) team which would allow game developers to integrate direct upload to YouTube from within PS3 games. We're excited that the latest game to feature YouTube upload functionality is PixelJunkEden, a PlayStation® Network title from the popular PixelJunk series.

For all you PixelJunk fans, you'll now be able to capture video of your game recordings and upload directly to YouTube. Here are a couple examples of videos captured in-game and uploaded to YouTube:



We've already seen the significant positive impact for games like Spore and Mainichi Issho and how gamers share & show off their creations. We look forward to the day when having YouTube upload support in games will be a standard feature.

As Q-Games President Dylan Cuthbert said on the Playstation Blog, "The YouTube upload feature is going to revolutionize how people share tips". We wholeheartedly agree!

Posted by Stephanie Liu, YouTube APIs and Tools Team

All of the videos, slides, and other materials used during our first "Powered by YouTube" developer event are now online and available for mass consumption ...
Posted by Stephanie Liu, YouTube APIs and Tools Team

All of the videos, slides, and other materials used during our first "Powered by YouTube" developer event are now online and available for mass consumption: http://sites.google.com/site/poweredbyyoutube

We had ~100 developers come and hang out with us at YouTube HQ. It was a full day, with talks ranging from best practices to the history of scaling up YouTube infrastructure and, of course, cookies, lunch and t-shirts. There were also some good discussions in our Office Hours lounge. If you're interested, the one-sheet Code Labs we had for working with the Data APIs in JSON and PHP are also available online.

Thanks to everyone for coming out, learning about the APIs, and sharing your feedback and questions with us. Special thanks goes to Slide, Qik, Animoto, Gaia Online, and Helio for speaking about their experiences working with our APIs and even walking through some code snippets.

Also, as a bonus, here's a bunch of us (Jochen, Jeff, myself) with Steve Mesa, the top poster in our discussion forum :)




Posted by Jeff Fisher, YouTube APIs & Tools Team

If you've been following the progress of the Google Data APIs .NET client library, you may already know that we have just released ...
Posted by Jeff Fisher, YouTube APIs & Tools Team

If you've been following the progress of the Google Data APIs .NET client library, you may already know that we have just released version 1.2.1.0. This is good news for YouTube developers, as it finishes adding the class wrappers for the YouTube extension.

To correspond with this release, I've written a .NET Developer's Guide for YouTube, which explains how to perform all of the various API operations with notes and code snippets. This guide provides a nice starting point for those who haven't worked with our .NET client library before, but also provides a more complete reference for those have already started.

If you notice any typos or problems with our documentation, report them to the YouTube developer forum.